Engage the Brain: Games, Grade Four
April 2008 | 96 pages | Corwin
About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Grade Four contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Simon Says, I Spy, Tag, Bingo, 20 Questions, Concentration) and some are brand new, including:My Silly StorySpoon Up a SentenceJump and SpellSimon Says MathI Spy MetricsProbability PortraitWhat Am I?Food-Chain TagRock RummyFootprints Through HistoryGeography BingoAlphabet HuntLet's Walk!Wacky BallSpot the ColorClassroom SuperstarsEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.
Intoduction
Put It Into Practice
Language Arts
Mathematics
Science
Social Studies
Physical Education, Art, and Music
References