Games and Culture
Games and Culture: A Journal of Interactive Media is an international journal that publishes innovative theoretical and empirical research about games and culture within interactive media. The journal serves as a premiere outlet for ground-breaking work in the field of game studies.
Games and Culture's scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies. Other arenas include the following:
- Issues of gaming culture related to race, class, gender, and sexuality
- Issues of game development
- Textual and cultural analysis of games as artifacts
- Issues of political economy and public policy in both US and international arenas
Of primary importance will be bridging the gap between games studies scholarship in the United States and in Europe.
One of the primary goals of the journal is to foster dialogue among the academic, design, development, and research communities that will influence both game design and research about games within various public contexts. A second goal is to examine how gaming and interactive media are being used outside of entertainment, including in education, for the purposes of training, for military simulation, and for political action.
Games and Culture: A Journal of Interactive Media invites academics, designers and developers, and researchers interested in the growing field of game studies to submit articles, reviews, or special issues proposals to the editor. Games and Culture is an interdisciplinary publication, and therefore it welcomes submissions by those working in fields such as Communication, Anthropology, Computer Science, English, Sociology, Media Studies, Cinema/Television Studies, Education, Art History, and Visual Arts.
All submissions are peer reviewed by two or more members of the distinguished, multi-disciplinary editorial board. Games and Culture aims to have all papers go through their initial review within three months of receipt. Manuscripts should be submitted electronically in Word or Word Perfect format and conform to the Publication Manual of the American Psychological Association (Fifth Edition) and should not exceed 8,000 words in length. Papers that do not conform to these guidelines will be returned to the author(s).
All submissions are to be formatted for 8½" × 11? paper with 1½" margins. All copy, including captions, footnotes, tables, and references, must be typed double-spaced, in 12-point Times New Roman font. An abstract of no more than 150 words, 4-5 keywords, and a brief biographical statement for each author must accompany each submission. The abstract and keywords should be placed on a separate page immediately after the title page. All figures, tables, charts, and other artwork should appear at the end of the manuscript and must be cited in the text with appropriate descriptive headings. All artwork must also be submitted in high-resolution electronic form. (High-resolution images should come in a separate file from the manuscript).
Submit manuscripts to:http://mc.manuscriptcentral.com/games
Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal's scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
Tanya Krzywinska | Falmouth University, UK |
Toby Miller | Loughborough University in London, England; and Murdoch University, Australia |
Espen Aarseth | ITU-Copenhagen, Denmark |
Robert L. Appelman | Indiana University, USA |
Barry Atkins | University of Wales, Newport, UK |
Ryan Banfi | New York University, USA |
Richard A. Bartle | University of Essex, UK |
Matteo Bittanti | University of California, Berkeley, UK |
Tom Boellstorff | University of California, Irvine, USA |
Ian Bogost | Georgia Institute of Technology, USA |
Robert Alan Brookey | Ball State University, USA |
Ashley Brown | Brunel University, UK |
Derek A. Burrill | University of California, Riverside, USA |
Gordon Calleja | IT University of Copenhagen, Denmark |
Erik Champion | Aarhus University, Denmark |
Mia L. Consalvo | Ohio University, USA |
Colin Cremin | University of Auckland, New Zealand |
Patrick Crogan | University of the West of England, Bristol, UK |
Drew Davidson | Carnegie Mellon University, USA |
Aaron Delwiche | Trinity University, USA |
Nicolas Ducheneaut | Palo Alto Research Center, USA |
Mary Flanagan | Dartmouth College, USA |
Jonathan Frome | Lingnan University, Hong Kong |
Tracy Fullerton | University of Southern California, USA |
James Paul Gee | Arizona State University, USA |
Elizabeth Hayes | Arizona State University, USA |
Cynthia Haynes | Clemson University, USA |
Larissa Hjorth | RMIT University, Australia |
Jussi Holopainen | School of Creative Media, City University of Hong Kong, China |
Jeff Howard | Falmouth University, UK |
Dan Hunter | University of Melbourne, Australia |
Mikael Jakobsson | Massachusetts Institute of Technology, USA |
Jeroen Jansz | Erasmus University, Netherlands |
Jesper Juul | Singapore-MIT GAMBIT Game Lab, USA |
Yasmin B. Kafai | University of Pennsylvania, USA |
Douglas Kellner | University of California, Los Angeles, USA |
Helen Kennedy | University of Sheffield, UK |
Marsha Kinder | University of Southern California, USA |
Hartmund Koenitz | |
Tanya Krzywinska | Falmouth University, UK |
Julian Raul Kücklich | playability.de, Germany |
David Leonard | Washington State University, USA |
Holin Lin | National Taiwan University |
Esther MacCallum-Stewart | University of the West of England, UK |
Thomas M. Malaby | University of Wisconsin, Milwaukee, USA |
Stephen Mamber | University of California, Los Angeles, USA |
Paul Martin | The University of Nottingham Ningbo, China |
Frans Mäyrä | University of Tampere, Finland |
Tara McPherson | University of Southern California, USA |
Torill Elvira Mortensen | IT University of Copenhagen, Denmark |
David Myers | Loyola University, New Orleans, USA |
Lisa Nakamura | University of Illinois, Urbana-Campaign, USA |
Bonnie Nardi | University of California, Irvine, USA |
Michael Nitsche | Georgia Institute of Technology, USA |
Beth Simone Noveck | New York Law School, USA |
Kate O'Riordan | University of Sussex, UK |
Christopher B. Patterson | The Chinese University of Hong Kong, China |
Celia Pearce | Georgia Institute of Technology, USA |
Andrew W. Phelps | Rochester Institute of Technology, USA |
Hector Postigo | University of Utah, USA |
Joost Raessens | Utrecht University, Netherlands |
Jeff Rush | Temple University, USA |
Christian Sandvig | University of Illinois, Urbana-Champaign, USA |
Dan Schiller | University of Illinois, Urbana-Champaign, USA |
Dong-Hee Shin | Sungkyunkwan University, South Korea |
Bart Simon | Concordia University, Montreal, Canada |
Lynn Spigel | Northwestern University, USA |
Kurt Squire | University of Wisconsin, Madison, USA |
Constance Steinkuehler | University of Wisconsin-Madison, USA |
Rory Summerley | Falmouth University, UK |
Nicholas Taylor | North Carolina State University, USA |
T. L. Taylor | Massachusetts Institute of Technology, USA |
James Tobias | University of California, Riverside, USA |
Aaron Trammell | Rutgers University, USA |
Fred Turner | Stanford University, USA |
Emma Westecott | Ontario School of Art and Design, Canada |
Mark J. P. Wolf | Concordia University Wisconsin, USA |
Moses Wolfenstein | University of Wisconsin-Madison, USA |
Nick Yee | Palo Alto Research Center (PARC), USA |
Jose Zagal | DePaul University, USA |
Eric Zimmerman | NYU Game Center, Parsons, USA |
Douglas Brown | Falmouth University, UK |
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